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Just to my IE Users

published on Aug 21, 2012

I'm sorry you have to read this, but your browser cannot view this site for right now. The switch over to the new AJAX loading system has made it so IE cannot load the pages. It just 'flashes' them and brings back the original video. I'm working on an IE specific page, but it'd go a whole lot quicker if you were to use another browser. There are plenty! You have Firefox, Safari, ?Chrome, and Opera. I developed the site primarily in Chrome so you'll probably get the best experience if you use it. I try to keep everything working in every browser, but IE doesn't even let me use the AJAX calls th...

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MOARDAMMIT.COM :: Updates to linking structure and submissions!

published on Aug 20, 2012

Well that's a big assumption now. Well it's pretty good if you ask me. So today I finally got one of the biggest things out of the way. Submission of SWF's by anyone! While at the same time being easy for me, and safe for the site! If you're wondering how you can get to the newly created submission page you can head on over to MOARDAMMIT.com pull down the menu and click on "upload". You'll be taken to a page that allows you to upload the SWF. Then you'll have to wait for it to be accepted. In due time I"ll make it so you'll be emailed, but for right now you'll have to just guess when it's up....

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MOARDAMMIT.COM :: The real flash gallery

published on Aug 19, 2012

Well ain't it just swell that I registered such an awesome domain name? Well anyway, with the new take on the site and finding that people actually enjoy a good flash gallery where there are no distractions or obstructions for the content. It's always been a goal of every site I make to make what's important, the content, easily available. The RandomSite was my first couple tries at this until it got too big for it's own good. Without the admin panel to manage the content, it got too bulky to manage and even make. Making it took up the most time, and I couldn't ever upload anything! Moar damm...

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Moar Dammit

published on Aug 17, 2012

No matter how hard I try, I always manage to make something related to the random site. However this time I've taken preference to a specific type of media, which is SWF's. They're more entertaining than images and very easy to manage. There are plenty of SWF sites around the internets, but I feel that mine is pretty good compared to them. They're known as 'flash galleries' and pown.it is a pretty popular one, but has a terrible interface. Another one is m0ar.org, which is better than pown.it but still has a not-so-comfortable interface. In the past it was better, but they've went backwards. T...

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Postponed

published on Jun 19, 2012

Say it ain't so! Now wait a minute before you start freaking out. No I'm not halting it forever, but for the time being Cryecss and all of it's projects are going to be put on hold until further notice. "Why?" you might ask, well to put it simply, I have a job now. I've filled the role of a Junior programmer at Darklore Games and this is where most of my time will be spent for the time being. Let me assure you that Infectum isn't going to just disappear. It's a dream of mine that I hope to make a reality one day as a side project, who knows it might even been a school project that I create. I ...

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Progress Update

published on Apr 23, 2012

Phew, I don't post very often. I thought I'd update with a few items to just reassure development and other various topics are still going alone. Most of them however. To start off with the biggest thing that everyone who actually reads this blog is interested about is Infectum. Yes development is still going along, but we're at the point where it's not really possible to give anything to the public. I mean, I could mention how the communication audio system is enhanced to be similar to the way Splinter Cell handles detection and shadows. With saying that I'm being safe, but I can't really say...

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So I completed my first UDK Development Book, onto my next one!

published on Apr 08, 2012

I would have some more examples from my previous book, but I didn't take pictures before I deleted the source code I created. I do however have some images of my Unreal Script Practice so far. The first image is the first gun I modified. It isn't much besides it fires a rocket every 1/10th of a second. I never played with UnrealScript before, but it is a very powerful system. I feel much more comfortable with UDK than I did a month ago. Compared to Cryengine I feel that I have a much stronger base, and in less time than I spent with Cryengine. Below is the interface of Visual Studio that I us...

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Today is just a super productive day!

published on Mar 31, 2012

Well, alright I guess my hard work pays off. I somehow finished the new site design already. Well, the shell anyway. I've updated it so it is now the infectum home page, this page will still be tweaked from now and then, but the overall layout will stay consistent with this new style. InfectumGame I even created a little concept art from my development journal.

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UDK Practice

published on Mar 31, 2012

Well I'm halfway through my first UDK book and so far I have completed four levels if you can call them that. They're practice items, so don't think these will be the final product that Infectum will be. I'll continue to finish the book and hopefully will be able to show off something really cool by the end. Maybe also a proof of concept for Infectum!

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The first milestone of many.

published on Mar 31, 2012

We're pleased to announce that the Game Design Document is a large bulky 60 page document consisting of everything there is about Infectum. It's a huge milestone in the process. Soon after my partner returns the papers we can get started on revising the GDD and finalizing all the minor details. We can then start the fundraising for development. At this rate I've planned the schedule to start development of Infectum in late April to early May. The bulk of the project will be started in the summer and into the beginning of the following school year. The next small step is to revise the entire do...

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