2012

The first milestone of many.

published on Mar 31, 2012

We're pleased to announce that the Game Design Document is a large bulky 60 page document consisting of everything there is about Infectum. It's a huge milestone in the process. Soon after my partner returns the papers we can get started on revising the GDD and finalizing all the minor details. We can then start the fundraising for development. At this rate I've planned the schedule to start development of Infectum in late April to early May. The bulk of the project will be started in the summer and into the beginning of the following school year. The next small step is to revise the entire do...

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Infectum Development

published on Mar 18, 2012

A large jump in development happened today. I've been working for the past 3 hours and yet again another couple pages have been added to the entire document. I'm proud to have developed the rough sketch of the look of Neomor, story, and finally finished off the Mechanics section of the document. It's quite a hefty section spanning around 15 pages. This will increase as the development continues so there is a central copy that holds all the information. It has proven to be worth it to type up this document as it has kept my ideas solid and will prove to be efficient when developing as all the i...

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Infectum Island

published on Mar 05, 2012

After a couple hours of work this is the outcome. Update: Due to to cryengine not providing what I require development has switched engines. You can read the full story here.

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Development Returns to Infectum

published on Mar 02, 2012

If you've been following my development of Infectum over the past two months you would've noticed little to no information being spread or created. This was due to my school schedule and work load. I try to at least put in two hours of work in a day towards Infectum. Now I still have no idea whether this amount of time will be possible in the coming months, but it should jump start the progression of this game. It's still in the concept phase as I develop the GDD and it's proving to be a large project as I'm nearing 25 pages just for the game overview. As I continue to develop the document it ...

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World Machine Heightmap Importing Issues

published on Feb 29, 2012

Alright, so I decided to post the issue on my blog as well as on the crydev forum. If you have a crydev account and know how to fix this issue please post on the forum! http://www.crydev.net/viewtopic.php?p=928399#p928399 When I created my world in World Machine, and I export the heightmap. When I import it into CryEngine I get some pretty ugly results that really do screw up everything. I tried smoothing the entire map but it loses all the detail that the original heightmap had. In World Machine This is the outcome before smoothing, Then after smoothing it looks like this, I'm just won...

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Infectum Extended Story

published on Feb 11, 2012

Beautiful skies, gorgeous sunsets, untapped environments; the year is 2303 and a new island was discovered in the Pacific Ocean. Many people wish to visit the foreign paradise from all over the globe. It's a popular vacation spot with thousands of people wanting to see every part of the island. For the people who were able to go they can say Neomor was an unforgettable experience. Neomor with its blue oceans, lush vegetation, and vast wild life was affected by the massive influx of visitors. People exploring the depths of the island have been reporting having aching muscles and headaches. Ever...

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