2017

Synk - Q4 2017 Update

published on Dec 27, 2017

Where did all the time go? While there was a Q3, there really wasn't much time to report on it between switching jobs and finishing college. That leaves Q4 left and there have been a lot of updates since the last update. To start there have been major additions to the UI and it brings in more functionality. There are still some bugs that exist that are a doozy, most of the work of Q3 and Q4 have been revolving around rewriting a lot of the service calls to split them apart and use hooks to handle most of the extra features. As an example when you create a room a scene is created by default so ...

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Synk - Q2 April Update

published on Sep 29, 2017

The API Update Note: Don't mind this is published in September. Over the past few months I've been finishing up the major parts of the resource and room API. In doing so I've found a few fun bugs. An example is the duplicate sound context bug, which everytime you leave and join a room the previous sound contexts are still around. So when you play on one you play on all of them. It's also never destroyed when you leave. It creates a nice harmony of slightly off sync sounds that peak. I even had a video setup to show having isolate room contexts but that was swiftly killed by the power of...

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Synk - Q1 2017 Update

published on Jan 25, 2017

Bootstrap 4 So updating Bootstrap 4 and they decided to undo their poor decision to append everything at the smallest size with -xs. That was a fun few days of fixing everything they changed. At least now it looks rather nice and I don't have to worry about them ever changing things under my application ever again. It's actually quite a slow process currently me to debug themeing as webpack has to compile every change into the component templates. You can get around this by simply editing with chrome dev tools but it's still a hassle when you make a lot of edits. So that took a big chunk out...

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Creating Namespaces in Javascript

published on Jan 19, 2017

I may be the only one who absolutely hates relative paths within javascript with such a ferver. It makes code ugly and heavily linked to explitic a file structure rather than folder structure. So I made this module Namespacer-js which should make requiring internal modules a much easier task, but first let's explain why I made it. It doesn't help when your application configuration is the source of paths to the rest of your application and each internal component needs to pull it in to know about other parts. Having to type this atrocity is bad. #app/someService/service/someModule.js const con...

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What is Synk?

published on Jan 02, 2017

What? Synk is an application that allows a user to synchronize an action across many patrons in a room. In this case it is audio tracks played and their moment in the track synced to all listeners. Why? I run my own Dungeons and Dragons Campaign and stream it over Youtube so audio is a must so it isn't just silence. My players have shown interest to having live audio especially when it can set moods and give cues. We've been using Roll20 for a majority of sound and it works for general ambiance but it falls flat on creating a rich atmosphere with general sounds and varying volumes. It doesn't ...

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MoarDammit Beta 2.1.3

published on Jan 02, 2017

5 years ago the project named Moardammit sprang to life and with it brought a whopping 24 swfs hardcoded into the index file. A lot has changed over the years starting with one file, then to thirty and then throwing that away entirely and starting fresh with Laravel 4. Writing the frontend entirely with jQuery and horribly coded event handling and dealing with numerous edge cases. Then comes along angular, the most painful thing to learn since I've started web development. Using Grunt and then Gulp. Upgrading to Laravel 5 and taking advantage of so many new PSR-4 features. Even going as far as...

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Let's Start Fresh

published on Jan 02, 2017

New Year, new site It's about time I spruce up the homepage to something that's not just a twitter feed. More changes are coming it'll just take a bit.

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