Game-Development

The state of CryeCSS Games

published on Jun 23, 2013

This post contains depressing information. Okay, so you're still reading. The state of the games projects within CryeCSS is just on a perpetual stall due to the continues inconsistency in development, as well as hours that I can put into development. Believe it or not it's impossible to build a game from a laptop that only has 11.5 inches of screen real estate and integrated graphics. CryEngine burns up my laptop, and is ungodly slow. UDK just about the same, except it's a little better. Unity results in the same lag, but it's just inconvenient to try to program a game on my laptop when you ca...

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Postponed

published on Jun 19, 2012

Say it ain't so! Now wait a minute before you start freaking out. No I'm not halting it forever, but for the time being Cryecss and all of it's projects are going to be put on hold until further notice. "Why?" you might ask, well to put it simply, I have a job now. I've filled the role of a Junior programmer at Darklore Games and this is where most of my time will be spent for the time being. Let me assure you that Infectum isn't going to just disappear. It's a dream of mine that I hope to make a reality one day as a side project, who knows it might even been a school project that I create. I ...

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Progress Update

published on Apr 23, 2012

Phew, I don't post very often. I thought I'd update with a few items to just reassure development and other various topics are still going alone. Most of them however. To start off with the biggest thing that everyone who actually reads this blog is interested about is Infectum. Yes development is still going along, but we're at the point where it's not really possible to give anything to the public. I mean, I could mention how the communication audio system is enhanced to be similar to the way Splinter Cell handles detection and shadows. With saying that I'm being safe, but I can't really say...

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So I completed my first UDK Development Book, onto my next one!

published on Apr 08, 2012

I would have some more examples from my previous book, but I didn't take pictures before I deleted the source code I created. I do however have some images of my Unreal Script Practice so far. The first image is the first gun I modified. It isn't much besides it fires a rocket every 1/10th of a second. I never played with UnrealScript before, but it is a very powerful system. I feel much more comfortable with UDK than I did a month ago. Compared to Cryengine I feel that I have a much stronger base, and in less time than I spent with Cryengine. Below is the interface of Visual Studio that I us...

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Today is just a super productive day!

published on Mar 31, 2012

Well, alright I guess my hard work pays off. I somehow finished the new site design already. Well, the shell anyway. I've updated it so it is now the infectum home page, this page will still be tweaked from now and then, but the overall layout will stay consistent with this new style. InfectumGame I even created a little concept art from my development journal.

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UDK Practice

published on Mar 31, 2012

Well I'm halfway through my first UDK book and so far I have completed four levels if you can call them that. They're practice items, so don't think these will be the final product that Infectum will be. I'll continue to finish the book and hopefully will be able to show off something really cool by the end. Maybe also a proof of concept for Infectum!

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The first milestone of many.

published on Mar 31, 2012

We're pleased to announce that the Game Design Document is a large bulky 60 page document consisting of everything there is about Infectum. It's a huge milestone in the process. Soon after my partner returns the papers we can get started on revising the GDD and finalizing all the minor details. We can then start the fundraising for development. At this rate I've planned the schedule to start development of Infectum in late April to early May. The bulk of the project will be started in the summer and into the beginning of the following school year. The next small step is to revise the entire do...

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Infectum Development

published on Mar 18, 2012

A large jump in development happened today. I've been working for the past 3 hours and yet again another couple pages have been added to the entire document. I'm proud to have developed the rough sketch of the look of Neomor, story, and finally finished off the Mechanics section of the document. It's quite a hefty section spanning around 15 pages. This will increase as the development continues so there is a central copy that holds all the information. It has proven to be worth it to type up this document as it has kept my ideas solid and will prove to be efficient when developing as all the i...

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Infectum Island

published on Mar 05, 2012

After a couple hours of work this is the outcome. Update: Due to to cryengine not providing what I require development has switched engines. You can read the full story here.

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Development Returns to Infectum

published on Mar 02, 2012

If you've been following my development of Infectum over the past two months you would've noticed little to no information being spread or created. This was due to my school schedule and work load. I try to at least put in two hours of work in a day towards Infectum. Now I still have no idea whether this amount of time will be possible in the coming months, but it should jump start the progression of this game. It's still in the concept phase as I develop the GDD and it's proving to be a large project as I'm nearing 25 pages just for the game overview. As I continue to develop the document it ...

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