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Migration from AWS to GCP and DO Dec 21, 2018

Amazon Web Services recently announced their new product Elastic Kubernetes Service, which unfortunately has some extra costs associated with it. I, along with thousands of people, waited at 11am PST to hear about the new container service from Amazon. To those who follow HackerNews someone supplied the links to the actual dashboard which included the pricing. The pricing of EKS starts at a flat rate of $0.2/hr, which is cheap if you consider it's an autoscaling set kubernetes masters and etc.d, but when you consider that all other cloud platforms do it for free I started to question if I can ...

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Synk - Q2 2018 Update Jul 23, 2018

Q1 was a slow quarter and had I had a 2,700 mile change of scenery in the meantime. This update won't be very visual. The goal of Q1 was to migrate completely from Mongo to a more robust database, of which we landed on Couchbase. After trying the half assed implementation of a couchbase adapter another developer had created I ended up having to write my own adapter which is fully compliant with the feathers query API (As well as tested and maintained). I have plans to continue development on this package to include additional controls for dealing with couchbase specific queries. At the start o...

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Synk - Q4 2017 Update Dec 27, 2017

Where did all the time go? While there was a Q3, there really wasn't much time to report on it between switching jobs and finishing college. That leaves Q4 left and there have been a lot of updates since the last update. To start there have been major additions to the UI and it brings in more functionality. There are still some bugs that exist that are a doozy, most of the work of Q3 and Q4 have been revolving around rewriting a lot of the service calls to split them apart and use hooks to handle most of the extra features. As an example when you create a room a scene is created by default so ...

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Synk - Q2 April Update Sep 29, 2017

The API Update Note: Don't mind this is published in September. Over the past few months I've been finishing up the major parts of the resource and room API. In doing so I've found a few fun bugs. An example is the duplicate sound context bug, which everytime you leave and join a room the previous sound contexts are still around. So when you play on one you play on all of them. It's also never destroyed when you leave. It creates a nice harmony of slightly off sync sounds that peak. I even had a video setup to show having isolate room contexts but that was swiftly killed by the power of...

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